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Camera export bug c4d 10 ?

Posted: Wed Aug 03, 2011 8:28 am
by beauphilippe
Hello, i don't know if is a bug but i try to export camera from C4D in octane render, but my view is not a same of cinema 4d

Can You help me ?

Re: Camera export bug c4d 10 ?

Posted: Sun Aug 07, 2011 9:22 pm
by abstrax
Sorry, for the late reply. After Octane beta 2.5 I plan to release a small bug fix update for the C4D exporter. There have been 2 bugs in the camera export and one bug in the normal export (if the object doesn't have a phong tag).

To make sure that there are not more camera problems, could you please send the C4D scene to [email protected].

Thanks for your help,
Marcus

Re: Camera export bug c4d 10 ?

Posted: Fri Mar 16, 2012 4:38 pm
by forbrand
the same problem. the view position in octane is far away from cinema 4d view than i push render from plugin

Re: Camera export bug c4d 10 ?

Posted: Fri Mar 16, 2012 5:11 pm
by bepeg4d
no problems here during the exporting of cameras, could you share a simple project that shows the issue, so we could try to look at it?
ciao beppe

Re: Camera export bug c4d 10 ?

Posted: Fri Mar 16, 2012 5:56 pm
by forbrand
ciao beppe, no matter what scene it doesn't export properly camera position.

Re: Camera export bug c4d 10 ?

Posted: Fri Mar 16, 2012 6:07 pm
by bepeg4d
strange, no problem here on both, mac and pc :roll:
ciao beppe

Re: Camera export bug c4d 10 ?

Posted: Fri Mar 16, 2012 6:26 pm
by forbrand
maybe i have measure problems bitween octane and cinema 4d...

Re: Camera export bug c4d 10 ?

Posted: Sat Mar 17, 2012 4:32 am
by forbrand
problem solves when i select meters in scale units from octane OBJ Mesh import preferences, but leave centimeters in exporter from cinema 4d.

Re: Camera export bug c4d 10 ?

Posted: Sat Mar 17, 2012 7:53 am
by bepeg4d
i'm glad to hear that you have solved :D
probably the issue comes from the new R13 unit system that can be a bit tricky :roll:
ciao beppe