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VolumetricSpotLight

Posted: Mon Aug 24, 2020 12:49 pm
by Elvissuperstar007
I spent a lot of time to get at least the effect of rays, but the lamp itself is poorly created, we need to guess how to set it up, what prevented us from making the impact coefficient, and if a person needs his own texture, choose a texture

why from red. green glass no rays with an admixture of red and green tints?


why do you complicate a function that should be understandable to the user, okay, I configured something, but it looks awful, it should not work like that. And if a novice user, he / she will switch to a render that did it conveniently and he will perform the desired task

where is falloff?

Re: VolumetricSpotLight

Posted: Mon Aug 24, 2020 2:22 pm
by andrey.krivulya
+1000000000000000 =)

Re: VolumetricSpotLight

Posted: Tue Aug 25, 2020 12:25 pm
by paride4331

Re: VolumetricSpotLight

Posted: Wed Aug 26, 2020 3:10 am
by Elvissuperstar007
This is not intuitive, can't it be done in the lamp itself?

Re: VolumetricSpotLight

Posted: Wed Aug 26, 2020 11:49 pm
by tcheng00
Thanks for the feedback. A lot of the new features are just new and have continual ongoing work. Feedback are welcome and will be read.