VolumetricSpotLight
Posted: Mon Aug 24, 2020 12:49 pm
I spent a lot of time to get at least the effect of rays, but the lamp itself is poorly created, we need to guess how to set it up, what prevented us from making the impact coefficient, and if a person needs his own texture, choose a texture
why from red. green glass no rays with an admixture of red and green tints?
why do you complicate a function that should be understandable to the user, okay, I configured something, but it looks awful, it should not work like that. And if a novice user, he / she will switch to a render that did it conveniently and he will perform the desired task
where is falloff?
why from red. green glass no rays with an admixture of red and green tints?
why do you complicate a function that should be understandable to the user, okay, I configured something, but it looks awful, it should not work like that. And if a novice user, he / she will switch to a render that did it conveniently and he will perform the desired task
where is falloff?