Page 1 of 1

Black refraction through glass - area light

Posted: Mon Aug 10, 2020 2:28 am
by dddavila
Hi everyone,

Does anyone knows why I'm having this black area behind my glass while using an area light.
"Fake shadows" is on and I've played with specular visibility but no success.

Tkx in advance.
[img][img][/img][/img]

Re: Black refraction through glass - area light

Posted: Mon Aug 10, 2020 8:32 am
by bepeg4d
Hi,
have you played with the visibility of the area light?
Better to use Rectangle, or Sphere primitives with Area Lights, other primitives are not well supported yet.

ciao Beppe

Re: Black refraction through glass - area light

Posted: Mon Aug 24, 2020 1:33 pm
by dddavila
Hi there,

So I still got the same problem but now in a different scene.
Rectangle area light is not invisible through glass.
Seems like a refraction issue.
I've already played with opacity and other visibility options but the black rectangle remains visible.

Also tried using a plane with emission and 0 opacity but can't make it work.

Any ideas?
Please find the image attached.

Re: Black refraction through glass - area light

Posted: Mon Aug 24, 2020 1:52 pm
by dddavila
Ok, seems like a camera visibility issue.
If I move the same light off the glass it'll disappear but keeping it within the glass will make it look black.