Grouping Nodes
Posted: Wed Aug 05, 2020 2:51 pm
I've run into something that I would like to share with the group. I love the Orbx format because it allows me to cross connect my shaders no matter the application that I'm working in so I'm not stuck constantly having to re-create materials in each application. But I've noticed something in Cinema 4D that significantly slows down my workflow. If the material is complex with a lot of different nodes, when I bring in the Orbx, instead of getting a single material in the Material section, it seems that each node gets a material entry, which is fine for one or two materials like that. The problem comes when you have a scene with a lot of objects and a lot of materials --at first I separated them into tabs, but then the number of tabs grew and it got confusing real quick. I would like to request that there be a way to group the nodes so that only one material is visible in the material list, but the nodes are in their proper place when you view them in the node editor. Maya Octane does this with Orbx Materials if you want an example of what I'm talking about. The Orbx material is one entry but all the nodes are in their place when you graph the node in the Hypershade.