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Memory_Leak OR 2020.1.4 and DEM_Earth 4.00

Posted: Thu Jul 30, 2020 12:33 pm
by useruser
hello,

it seems that something goes pretty wrong with the system-memorymanagement in c4d when you try to render a sequence with
octane render 2020.1.4 and Dem_Earth V4 (C4D Version R20)

the memoryconsumption rises with every new rendered frame. i have to render some heavy big scenes for a client with a lot of highrez-textures and then after 30-40 frames C4D runs out of memory ( crash on both: octane and c4d)
in the past i renderd these jobs with octane V4 and GTX-only-cards without any problem.
meanwhile i replaced all my GTX-Cards with RTX-Models so i cant step back to octane-render Version 4.
in the attached file i prepared a very simple scene-setup ( C4D R20) but when you start to render you can observe in the win-taskmanager how the memoryconsumption is getting higher and higher at every new rendered frame.

edit@
after a quick tests fortunately DEM_Earth seems to works with c4doctane_2019_1_5-R3 without this big memoryleak-problem.


edit2@ also OR V4 supports my new cards.i forgot that: only RTX is not supported. not the cards itself. :)

DEM_Earth_OR_2020.1.zip
(137.5 KiB) Downloaded 283 times

Re: Memory_Leak OR 2020.1.4 and DEM_Earth 4.00

Posted: Thu Jul 30, 2020 1:20 pm
by aoktar
I don't have any license for testing your scene.

Re: Memory_Leak OR 2020.1.4 and DEM_Earth 4.00

Posted: Thu Jul 30, 2020 1:51 pm
by useruser
hi ahmet,
thanks a lot for the quick answer!

i will ask the developer paul everett if he can help us with this issue.

Re: Memory_Leak OR 2020.1.4 and DEM_Earth 4.00

Posted: Thu Jul 30, 2020 2:10 pm
by aoktar
useruser wrote:hi ahmet,
thanks a lot for the quick answer!

i will ask the developer paul everett if he can help us with this issue.
Let me know the answer, thanks!

Re: Memory_Leak OR 2020.1.4 and DEM_Earth 4.00

Posted: Thu Jul 30, 2020 2:40 pm
by frankmci
We use DEM Earth pretty frequently, and haven't seen this problem, but we generally export the mesh and textures so that the scene isn't dependent on the plugin as it moves around from person to person and machine to machine. If you're not directly animating any of the DEM Earth plugin parameters, that might be a good temporary work-around.