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Camera Mapping

Posted: Sat Jul 18, 2020 6:58 pm
by gurel
Hello,

Does anyone know of a way to retain the 'front' mapping option and have it viewable within the live viewer and Octane renders?

In the Standard renderer, this is a useful parameter if using multiple cameras to project. Particularly if you use another material as a base.

It helps you see very quickly where the textures projection boundaries end, hence making it easier to set up another camera for fixes or projection continuity.

Best,

GM