Camera Mapping
Posted: Sat Jul 18, 2020 6:58 pm
Hello,
Does anyone know of a way to retain the 'front' mapping option and have it viewable within the live viewer and Octane renders?
In the Standard renderer, this is a useful parameter if using multiple cameras to project. Particularly if you use another material as a base.
It helps you see very quickly where the textures projection boundaries end, hence making it easier to set up another camera for fixes or projection continuity.
Best,
GM
Does anyone know of a way to retain the 'front' mapping option and have it viewable within the live viewer and Octane renders?
In the Standard renderer, this is a useful parameter if using multiple cameras to project. Particularly if you use another material as a base.
It helps you see very quickly where the textures projection boundaries end, hence making it easier to set up another camera for fixes or projection continuity.
Best,
GM