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Textures with Alphas Not Rendering to PV but Showing in LV

Posted: Fri Jul 17, 2020 4:45 pm
by berwickredan
OK, I'm feeling very dumb at the moment. I have a model with a base material (mostly black) and then 2 universal materials that are masked out with an image texture in the opacity channel. In the Live Viewer it looks perfect, exactly as I want. When I go to render, only the base material is showing up.

I've switched on Alpha Channel in the settings thinking that might be it. But nothing seems to work.

Base material plus the 2 materials with alphas as rendered in live viewer
BaseMaterial+Alpha.png
The same area when rendered out to PV
BaseMaterial.png
I'm sorry to post such a (likely) basic question. Thanks for the help!
Kane

Re: Textures with Alphas Not Rendering to PV but Showing in LV

Posted: Fri Jul 17, 2020 9:41 pm
by aoktar
What's geometry engine in octane render settings?

Re: Textures with Alphas Not Rendering to PV but Showing in LV

Posted: Sun Jul 19, 2020 7:59 pm
by berwickredan
I'm so sorry for the late reply, I didn't get a notification and got deep into some other textures.

That was it. Render All Scene (Deprecated). Not sure how it switched to that, but I didn't even think to look there. We're rending perfectly now. Thanks aoktar!

Kane