Page 1 of 1

Translucency in Universal Material

Posted: Tue Jul 14, 2020 2:12 am
by motionskill
Is it still not supported?

Re: Translucency in Universal Material

Posted: Tue Jul 14, 2020 3:08 am
by Goldorak
It is in standalone. Can you share an example?

Re: Translucency in Universal Material

Posted: Tue Jul 14, 2020 3:37 pm
by motionskill
I mean in Houdini. There is no Lambertian transmission mode in Houdini version of Universal material like mentioned in

viewtopic.php?f=9&t=71909

https://www.screencast.com/t/f9qgMTksdsve

Re: Translucency in Universal Material

Posted: Tue Jul 14, 2020 3:45 pm
by juanjgon
This information is not correct. There is no "lambertian" transmission type. Probably this topic was talking about the "Diffuse" mode.

Thanks,
-Juanjo

Re: Translucency in Universal Material

Posted: Tue Jul 14, 2020 6:31 pm
by motionskill
There is still no Translucency Input in Universal material. Do we need to use Transmission input and set Transmission type to Diffuse?

P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port

Re: Translucency in Universal Material

Posted: Wed Jul 15, 2020 8:33 am
by juanjgon
I'm not sure, perhaps you should ask this in the main forum, or in the megascans forum, but yes, I think that this can be the right workflow for a translucency type map.

Thanks,
-Juanjo

Re: Translucency in Universal Material

Posted: Wed Jul 15, 2020 11:53 am
by galleon27
If you use Megascans Bridge, it will automatically create the material with all the textures needed for the renderer you choose