Questions related to bump definition
Posted: Sun Jul 12, 2020 4:10 pm
Hello,
I am currently trying to build some procedural materials from noise textures (stone and ceramic), using the Cinema4D plugin.
Regarding the bump, there is not setup except the texture itself. To my understanding, to convert a gray scale texture into normals, which is what a bump channel should do, you need a reference depth. You have a corresponding setup in Cinema4d which is the intensity. So my question: What is or how is computed the depth value considered by Octane for this conversion ? Is there any way to modify it ?
Thank you for your attention.
I am currently trying to build some procedural materials from noise textures (stone and ceramic), using the Cinema4D plugin.
Regarding the bump, there is not setup except the texture itself. To my understanding, to convert a gray scale texture into normals, which is what a bump channel should do, you need a reference depth. You have a corresponding setup in Cinema4d which is the intensity. So my question: What is or how is computed the depth value considered by Octane for this conversion ? Is there any way to modify it ?
Thank you for your attention.