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Denoise Problem behind Glass
Posted: Sat Jul 11, 2020 8:08 pm
by justix
I had this problem before and posted in the Standalone area ( as it does occur to it too ) But received no answers and I thought I managed to solve it but Nope..
I have a nasty denoise problem with textures behind a glass, I did try almost everything from a simple plane to a thick polygon BUT even at 3000 samples the result is pretty unusable, attached 3 images were the blurred one is a denoise pass with a glass in front of the texture used for the frame but I have the same with a texture behind a shower glass, I don't know if I have to uncheck or check something BUT is just something I did not expect now as I'm in a middle of delivering some work.
Images are 1000 samples PT

- Beauty pass
- beauty.jpg (76.17 KiB) Viewed 2698 times

- Denoise pass
- blur.jpg (22.04 KiB) Viewed 2698 times

- Denoise
No glass - noglass.jpg (31.44 KiB) Viewed 2698 times
Re: Denoise Problem behind Glass
Posted: Mon Jul 13, 2020 1:45 pm
by paride4331
Hi justix,
please make sure glass and image have not coplanar surfaces.
Did you try checking alpha shadow and thill wall option in specular material?
You could also try using a fake glass.
Regards
Paride
Re: Denoise Problem behind Glass
Posted: Tue Jul 14, 2020 10:24 am
by justix
paride4331 wrote:Hi justix,
please make sure glass and image have not coplanar surfaces.
Did you try checking alpha shadow and thill wall option in specular material?
You could also try using a fake glass.
Regards
Paride
Hi Paride, Yes I did check alpha shadow and that there is no intereferences between the 2 surfaces the glass and the diffuse one, I have no Thill Wall option as I'm on 4.05-6.30 and looking at my previous jobs I never had this issue since the Denoiser was introduced AND I usually use always 3000 samples at least. Thanks for the file but I don't run 2021 up to 2018. Something went lost in translation..
Re: Denoise Problem behind Glass
Posted: Tue Jul 14, 2020 10:58 am
by paride4331
Hi justix,
Regards
Paride
Re: Denoise Problem behind Glass
Posted: Tue Jul 14, 2020 1:01 pm
by justix
paride4331 wrote:Hi justix,
Regards
Paride
Right, I have to use this fake glass instead

and I still think there is something wrong with the specular material? OR I totally lost touch with the Engine for some reason but have a look at this file, I used a plane with specular, the middle one is fake glass material and the right polygon is with thickness still both specular are behaving more like a metal to me that a glass?
https://www.dropbox.com/s/hmpqwl0lbs7xr ... t.zip?dl=0
Re: Denoise Problem behind Glass
Posted: Tue Jul 14, 2020 1:50 pm
by paride4331
Hi justix,
check the unit of misure, keep in mide the number of reflections may be varied by varying the angle of incidence so you could use a falloff node to adjust it.
Regards
Paride