Switching material types
Posted: Thu Jul 09, 2020 11:35 am
Hi,
In my workflow I often try different materials which is easy when you can switch to all possible types. Somehow in C4D Octane node editor Mix, Composite, Layered, Hair materials can not be easily swapped.
How can I simply replace eg. Glossy material with Mix material that is used across lets say 100 objects?
What I currently do is I create new a Mix Material and drag it over Glossy material in materials list. This way I delete old material which is no What I want. I want this glossy material to be a part of Mix material. So I have to duplicate it and drag it over mix material node editor then. Then I have to create another material that appears in the material list and drag it over to mix material.
If I switch to Blender every object material has an output node. I can connect every octane material to material output without deleting or overwriting existing object material. I can have multiple octane materials in material node editor inside one object material. Simple and easy.
In C4D multiple materials are create in materials list when I do this. It's gets quite messy this way.
Is there a simpler way in C4D? Is it possible to have material output like in Blender node editor?
// edit:
I tried to connect Sub material to Mix material but it is not possible. It is possible to connect to Composite material and to Layered material only.
In my workflow I often try different materials which is easy when you can switch to all possible types. Somehow in C4D Octane node editor Mix, Composite, Layered, Hair materials can not be easily swapped.
How can I simply replace eg. Glossy material with Mix material that is used across lets say 100 objects?
What I currently do is I create new a Mix Material and drag it over Glossy material in materials list. This way I delete old material which is no What I want. I want this glossy material to be a part of Mix material. So I have to duplicate it and drag it over mix material node editor then. Then I have to create another material that appears in the material list and drag it over to mix material.
If I switch to Blender every object material has an output node. I can connect every octane material to material output without deleting or overwriting existing object material. I can have multiple octane materials in material node editor inside one object material. Simple and easy.
In C4D multiple materials are create in materials list when I do this. It's gets quite messy this way.
Is there a simpler way in C4D? Is it possible to have material output like in Blender node editor?
// edit:
I tried to connect Sub material to Mix material but it is not possible. It is possible to connect to Composite material and to Layered material only.