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Particles Motion Blur

Posted: Mon Jun 29, 2020 6:32 am
by jeremyshin
Hello guys,

I am using the latest build. I still cannot render motion blur on C4D native particle emitter.
I am working for a company that didn't purchase X-Particles, so I have to do without.

I followed and read 100 times the Octane manual and still it doesn't work.

Somebody can look at the attached file and let me if it is possible to have motion blur when using dynamics and render layer pass ?

Thank you.
J.

Re: Particles Motion Blur

Posted: Mon Jun 29, 2020 7:58 am
by jeremyshin
Also... just use a simple random color node and all the particles start sparkling after a few frames...

Aoktar, in the Octane manual you say we can use the Random Color node. If yes, can you tell me what is wrong in the second scene attached below ?

Re: Particles Motion Blur

Posted: Mon Jun 29, 2020 11:44 am
by aoktar
Motion blur for std. particles that's disabled. But you can use it via cloner+particles+render_instances combination

Re: Particles Motion Blur

Posted: Tue Jun 30, 2020 1:38 am
by jeremyshin
Thanks for the answer Aoktar,

I tried with the cloner method but I still have problem with texture jumping/sparkling after a few frames. (scene attached).
Can you be a bit more precise about how to set it properly or just let me know if I should use X-Particles, it will save me some time.

Thank you,
J.