UE 4.25 - SSS texture alters Opacity (Quixel Foliage)
Posted: Mon Jun 22, 2020 10:46 am
Hello,
If I use any SSS Unreal Material and provide it with a Texture sampler in the SSS output, it seems like the SSS Texture somehow influences the Opacity mask output as well, no matter what kind of map i provide. Switching to a single Constant Float3 value instead in the SSS part of the material immediately fixes the Alpha issue.
[youtube]https://youtu.be/8A4e40cbJjI[/youtube]
(https://youtu.be/8A4e40cbJjI)
I'm using the default (fairly simple) quixel foliage material as an example.
Thanks in advance!
If I use any SSS Unreal Material and provide it with a Texture sampler in the SSS output, it seems like the SSS Texture somehow influences the Opacity mask output as well, no matter what kind of map i provide. Switching to a single Constant Float3 value instead in the SSS part of the material immediately fixes the Alpha issue.
[youtube]https://youtu.be/8A4e40cbJjI[/youtube]
(https://youtu.be/8A4e40cbJjI)
I'm using the default (fairly simple) quixel foliage material as an example.
Thanks in advance!