Memory usage vs other render engines.
Posted: Tue Jun 16, 2020 8:53 pm
Hey all,
I'm working on a render comparison between the top render engines and I've put together a sort of litmus test. The original scene was created in Blender and rendered with Cycles and now I'm going through the process of setting up the same scene in each of the other engines (using Max).
Now, the original scene in Cycles uses about 8gb of Video memory which is fine for my 1080ti testing rig and the memory usage has remained consistent(ish) on the other engines but with Octane I'm getting about 15gb+ so I can't fairly compare.
To try and narrow down what the problem might be I disabled most of the scene except some SUPER basic geometry like walls and other basic shapes and set it to clay render. Even then it's using 11GB of memory with a relatively low resolution HDR.
Any ideas on this? It's so strange. I can provide additional information if required of course.
Any help is hugely appreciated.
Bill Barber @ Poliigon/BlenderGuru
I'm working on a render comparison between the top render engines and I've put together a sort of litmus test. The original scene was created in Blender and rendered with Cycles and now I'm going through the process of setting up the same scene in each of the other engines (using Max).
Now, the original scene in Cycles uses about 8gb of Video memory which is fine for my 1080ti testing rig and the memory usage has remained consistent(ish) on the other engines but with Octane I'm getting about 15gb+ so I can't fairly compare.
To try and narrow down what the problem might be I disabled most of the scene except some SUPER basic geometry like walls and other basic shapes and set it to clay render. Even then it's using 11GB of memory with a relatively low resolution HDR.
Any ideas on this? It's so strange. I can provide additional information if required of course.
Any help is hugely appreciated.
Bill Barber @ Poliigon/BlenderGuru