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Making a spherical shaped volume with a density falloff

Posted: Thu Jun 04, 2020 3:32 pm
by Hurricane046
Hello,

I've been trying to figure this problem for some time now.

Is it possible to create a volume shaped like a sphere, which has biggest volume density (let's say 1000) in it's center and smallest volume density (let's say 0) on the edges?

Thanks for any kind of help!

Re: Making a spherical shaped volume with a density falloff

Posted: Fri Jun 05, 2020 7:20 am
by bepeg4d
Hi,
you can use the C4D Volume Builder object in Fog mode, and enable the Maximum Voxel Falloff option:
3004E3C3-1D78-4D63-A3D7-EBFF7E67642A.jpeg
ciao Beppe

Re: Making a spherical shaped volume with a density falloff

Posted: Mon Jun 08, 2020 7:44 am
by Hurricane046
Thanks bepeg4d You really know your stuff! :)

Image

Re: Making a spherical shaped volume with a density falloff

Posted: Tue Jun 09, 2020 6:12 am
by bepeg4d
You are welcome :D
Happy GPU Rendering,
ciao Beppe