animation workflow (Maya to UE4)
Posted: Sun May 31, 2020 10:14 am
Hi ,
My workflow is to animate in Maya then export my animation as alembic (skeletal mesh) to UE4 , I still have issues with importing alembic inside the engine
it takes time and space to import and now it seems octane doesn't like alembic animation files
is there a better workflow ?! , we use alembic because of blendshapes
I pray to solve this huge problem .
My workflow is to animate in Maya then export my animation as alembic (skeletal mesh) to UE4 , I still have issues with importing alembic inside the engine
it takes time and space to import and now it seems octane doesn't like alembic animation files
is there a better workflow ?! , we use alembic because of blendshapes
I pray to solve this huge problem .