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Octane Render Loading map crash

Posted: Mon May 25, 2020 4:12 am
by liuhongxin1993
Octane Render Loading map crash

[2020-05-25 10:06:55][1] Register OctaneLive
[2020-05-25 10:06:55][0] Loaded Octane DLL:OctaneRender Enterprise 2020.1 version:8010000 SDK:2020.1
[2020-05-25 10:06:55][0] Octane Render for Cinema 4D 2020.1-R5 built for:200 C4D vers:20059
[2020-05-25 10:06:55][0] C4D:20059 comp:[DESIGN-PRO] OS:[WINDOWS 64 BIT] Windows 10, 64 Bit, Professional Edition (build 18363) opengl:460 sysInfo:32 versType:2
[2020-05-25 10:06:55][0] CPU:[GenuineIntel, stepping 1, model 15, instruction family 6] speed:2.4 GHz numOfCpu:44Ht
[2020-05-25 10:06:55][0] Plugins:[houdiniconfig addons advanced render alembic archigrass bitmapfilter bpexchange browser c4dOctane-R20 ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing dwg dwgobjects dynamics exchanges expressiontag fbx gpurenderer hair i_skp iges io_obj licenseserver metrics mkmodeler mocca model mograph motioncam motiontracker nbp newman nodeeditor objects onlinehelp onlineupdater python realflow relaxuv sculpt sculptbrushes shader sketch sky sla spacemouse substance teamrender texturemanager thinking particles tpoperators TurbulenceFD_R20_1437 volumes walkthrough xpressocore xtensions ]
[2020-05-25 10:06:55][0] NVAPI initializing...
[2020-05-25 10:06:55][0] NVAPI Version: NVidia Complete Version 1.10
[2020-05-25 10:06:55][0] Nvidia driver version:442.59 [r442_47]
[2020-05-25 10:06:55][1] LoadOslScripts()
[2020-05-25 10:06:55][0] Loaded 89 osl scripts from dir:C:\Program Files\MAXON\Cinema 4D R20\plugins\c4doctane\res\osl_scripts
[2020-05-25 10:06:55][1] LoadCustomLuts()
[2020-05-25 10:06:58][1] <markMaterials>
[2020-05-25 10:06:58][1] RestoreLayout(secret=3d1bb968)
[2020-05-25 10:06:58][1] InitFromRestoreLayout
[2020-05-25 10:06:58][1] setResFromRndSettings 0x000001D7A5A0B940 [OK]
[2020-05-25 10:06:58][1] initOctaneLive()
[2020-05-25 10:06:58][1] Init OctaneLive...[2020-05-25 10:06:59][1] Plugin initialized.[2020-05-25 10:06:59][1] Plugin activation...[2020-05-25 10:07:10][1] Plugin activation OK.[2020-05-25 10:07:10][1] Activation time=12.076 sec.
[2020-05-25 10:07:10][0] readDeviceSettings E:012 P:012 T:012 D:012
[2020-05-25 10:07:10][0] VRAM used/free/max:0Kb/8Gb/8Gb Out-of-core used:0Kb RAM used:8.57Gb total:47.919Gb OpenGL free/total:0/0
[2020-05-25 10:07:10][1] Device:0 [GeForce RTX 2080]<Dis>[][7.5] Memory used/free/total:0Kb/8Gb/8Gb outOfCoreMem:0Kb p2pBytesUsed:0 runtimeDataSize:0Kb temperature:46
[2020-05-25 10:07:10][1] Device:1 [GeForce RTX 2080]<Dis>[][7.5] Memory used/free/total:0Kb/8Gb/8Gb outOfCoreMem:0Kb p2pBytesUsed:0 runtimeDataSize:0Kb temperature:49
[2020-05-25 10:07:10][1] Device:2 [GeForce GTX 1080 Ti]<Dis>[][6.1] Memory used/free/total:0Kb/11Gb/11Gb outOfCoreMem:0Kb p2pBytesUsed:0 runtimeDataSize:0Kb temperature:47
[2020-05-25 10:07:11][1] readPrmsFrScn(1)
[2020-05-25 10:07:11][1] RestoreLayout(secret=3d1bc0e8)
[2020-05-25 10:07:11][1] setInteractive(1)[OK] [2020-05-25 10:07:11][1] readPrmsFrScn(1)
[2020-05-25 10:07:11][1] readPrmsFrScn(1)
[2020-05-25 10:07:11][1] processRegions()
[2020-05-25 10:07:11][1] ApiUpdate Wait:0 Caller:needApiUpdate tm:1.066ms. [OK]
[2020-05-25 10:07:11][1] setExportStatus(st=9, flg=0, thr=0)
[2020-05-25 10:07:19][1] <markMaterials>
[2020-05-25 10:07:21][1] checkNewVersions()
[2020-05-25 10:07:22][1] <markMaterials>
[2020-05-25 10:07:22][1] resetOrbxRootGraphs()
[2020-05-25 10:07:22][1] readPrmsFrScn(0)
[2020-05-25 10:07:22][1] readPrmsBC 11111 krnl=2 passEn:1 [OK]
[2020-05-25 10:07:22][1] readPrmsFrScn(1)
[2020-05-25 10:07:22][1] readPrmsBC 11111 krnl=2 passEn:1 [OK]
[2020-05-25 10:07:25][1] <markMaterials>
[2020-05-25 10:07:25][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:07:33][1] <markMaterials>
[2020-05-25 10:07:33][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:07:39][1] <markMaterials>
[2020-05-25 10:07:39][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:07:40][0] restoreDeviceStates status:2
[2020-05-25 10:07:40][0] Set gpu priority to:0
[2020-05-25 10:07:40][0] setDevicesActivity E:012 P:012 T:012 D:012
[2020-05-25 10:07:40][0] save
[2020-05-25 10:07:40][1] createApiMatForPreview(c4dmat=cffecd00,pDest=3009c540,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:40][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:40][1] generate material:OctDiffuse1[2020-05-25 10:07:40][0] AllDevicesOff
[2020-05-25 10:07:41][1] Opengl preview:OctDiffuse1 size:256*256 tm:685.339 ms.[2020-05-25 10:07:41][1] createApiMatForPreview(c4dmat=cffed300,pDest=442d80c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:41][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:41][1] generate material:OctDiffuse1[2020-05-25 10:07:43][0] AllDevicesOff
[2020-05-25 10:07:43][1] Opengl preview:OctDiffuse1 size:256*256 tm:2307.535 ms.[2020-05-25 10:07:43][1] createApiMatForPreview(c4dmat=cffed900,pDest=3009c640,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:43][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:43][1] generate material:OctDiffuse1[2020-05-25 10:07:43][0] AllDevicesOff
[2020-05-25 10:07:43][1] Opengl preview:OctDiffuse1 size:256*256 tm:352.552 ms.[2020-05-25 10:07:43][1] createApiMatForPreview(c4dmat=cffec700,pDest=442d81c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:43][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:43][1] generate material:OctDiffuse1[2020-05-25 10:07:43][0] AllDevicesOff
[2020-05-25 10:07:44][1] Opengl preview:OctDiffuse1 size:256*256 tm:276.119 ms.[2020-05-25 10:07:44][1] createApiMatForPreview(c4dmat=cffeaf00,pDest=3009c740,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:44][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:44][1] generate material:OctDiffuse1[2020-05-25 10:07:44][0] AllDevicesOff
[2020-05-25 10:07:44][1] Opengl preview:OctDiffuse1 size:256*256 tm:354.222 ms.[2020-05-25 10:07:44][1] createApiMatForPreview(c4dmat=cffeb500,pDest=442d82c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:44][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:44][1] generate material:OctDiffuse1[2020-05-25 10:07:44][0] AllDevicesOff
[2020-05-25 10:07:44][1] Opengl preview:OctDiffuse1 size:256*256 tm:248.736 ms.[2020-05-25 10:07:44][1] createApiMatForPreview(c4dmat=d0939840,pDest=3009c840,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:44][1] convert mat:[OctMetal1] tip:1029501
[2020-05-25 10:07:44][1] generate material:OctMetal1[2020-05-25 10:07:46][0] AllDevicesOff
[2020-05-25 10:07:46][1] Opengl preview:OctMetal1 size:256*256 tm:1800.544 ms.[2020-05-25 10:07:46][1] createApiMatForPreview(c4dmat=cffec100,pDest=442d83c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:46][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:07:46][1] generate material:OctMetal2[2020-05-25 10:07:46][0] AllDevicesOff
[2020-05-25 10:07:46][1] Opengl preview:OctMetal2 size:256*256 tm:147.304 ms.[2020-05-25 10:07:46][1] createApiMatForPreview(c4dmat=d0937440,pDest=3009c940,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:46][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:07:46][1] generate material:OctMetal2[2020-05-25 10:07:46][0] AllDevicesOff
[2020-05-25 10:07:47][1] Opengl preview:OctMetal2 size:256*256 tm:217.301 ms.[2020-05-25 10:07:47][1] createApiMatForPreview(c4dmat=cffdfb00,pDest=442d84c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:47][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:47][1] generate material:OctDiffuse1[2020-05-25 10:07:48][0] AllDevicesOff
[2020-05-25 10:07:49][1] Opengl preview:OctDiffuse1 size:256*256 tm:2112.752 ms.[2020-05-25 10:07:50][1] createApiMatForPreview(c4dmat=cffea900,pDest=442d85c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:50][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:50][1] generate material:OctDiffuse1[2020-05-25 10:07:52][0] AllDevicesOff
[2020-05-25 10:07:52][1] Opengl preview:OctDiffuse1 size:256*256 tm:2130.65 ms.[2020-05-25 10:07:52][1] createApiMatForPreview(c4dmat=cffea300,pDest=3009ca40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:07:52][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:07:52][1] generate material:OctDiffuse1[2020-05-25 10:07:54][0] AllDevicesOff
[2020-05-25 10:07:54][1] Opengl preview:OctDiffuse1 size:256*256 tm:2139.596 ms.[2020-05-25 10:08:02][1] <markMaterials>
[2020-05-25 10:08:02][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:08:03][1] createApiMatForPreview(c4dmat=cffe9d00,pDest=3009cb40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:03][1] generate material:OctDiffuse1[2020-05-25 10:08:05][0] AllDevicesOff
[2020-05-25 10:08:05][1] Opengl preview:OctDiffuse1 size:256*256 tm:2206.885 ms.[2020-05-25 10:08:05][1] <markMaterials>
[2020-05-25 10:08:05][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:08:06][1] createApiMatForPreview(c4dmat=cffe9100,pDest=442d86c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:06][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:06][1] generate material:OctDiffuse1[2020-05-25 10:08:07][0] AllDevicesOff
[2020-05-25 10:08:08][1] Opengl preview:OctDiffuse1 size:256*256 tm:2146.613 ms.[2020-05-25 10:08:27][1] createApiMatForPreview(c4dmat=cffe9700,pDest=3009cc40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:27][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:27][1] generate material:OctDiffuse1[2020-05-25 10:08:29][0] AllDevicesOff
[2020-05-25 10:08:29][1] Opengl preview:OctDiffuse1 size:256*256 tm:2087.153 ms.[2020-05-25 10:08:29][1] Opengl preview:[Octane Mix Material4] size:256*256[2020-05-25 10:08:29][1] createApiMatForPreview(c4dmat=cffe0d00,pDest=442d87c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:29][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:29][1] generate material:OctDiffuse1[2020-05-25 10:08:29][1] convert mat:[风扇] tip:1029501
[2020-05-25 10:08:29][1] generate material:风扇[2020-05-25 10:08:29][1] convert mat:[Octane Mix Material4] tip:1029622
[2020-05-25 10:08:29][1] generate material:Octane Mix Material4[2020-05-25 10:08:29][0] AllDevicesOff
[2020-05-25 10:08:30][1] createApiMatForPreview(c4dmat=cffe1300,pDest=3009cd40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:30][1] convert mat:[塑料光滑] tip:1029501
[2020-05-25 10:08:30][1] generate material:塑料光滑[2020-05-25 10:08:30][0] AllDevicesOff
[2020-05-25 10:08:30][1] Opengl preview:塑料光滑 size:256*256 tm:216.544 ms.[2020-05-25 10:08:31][1] createApiMatForPreview(c4dmat=cffe7300,pDest=442d88c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:31][1] convert mat:[塑料粗糙] tip:1029501
[2020-05-25 10:08:31][1] generate material:塑料粗糙[2020-05-25 10:08:31][0] AllDevicesOff
[2020-05-25 10:08:31][1] Opengl preview:塑料粗糙 size:256*256 tm:180.325 ms.[2020-05-25 10:08:31][1] Opengl preview:[Octane Mix Material3] size:256*256[2020-05-25 10:08:31][1] createApiMatForPreview(c4dmat=cffe1f00,pDest=3009ce40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:31][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:31][1] generate material:OctDiffuse1[2020-05-25 10:08:31][1] convert mat:[塑料粗糙] tip:1029501
[2020-05-25 10:08:31][1] generate material:塑料粗糙[2020-05-25 10:08:31][1] convert mat:[Octane Mix Material3] tip:1029622
[2020-05-25 10:08:31][1] generate material:Octane Mix Material3[2020-05-25 10:08:31][0] AllDevicesOff
[2020-05-25 10:08:31][1] createApiMatForPreview(c4dmat=cffe1900,pDest=442d89c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:31][1] convert mat:[金属铝] tip:1029501
[2020-05-25 10:08:31][1] generate material:金属铝[2020-05-25 10:08:31][0] AllDevicesOff
[2020-05-25 10:08:32][1] Opengl preview:金属铝 size:256*256 tm:218.702 ms.[2020-05-25 10:08:32][1] createApiMatForPreview(c4dmat=cffe8500,pDest=3009cf40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:32][1] convert mat:[金属镜面] tip:1029501
[2020-05-25 10:08:32][1] generate material:金属镜面[2020-05-25 10:08:32][0] AllDevicesOff
[2020-05-25 10:08:32][1] Opengl preview:金属镜面 size:256*256 tm:237.555 ms.[2020-05-25 10:08:32][1] createApiMatForPreview(c4dmat=cffe7f00,pDest=442d8ac0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:32][1] convert mat:[金属铝] tip:1029501
[2020-05-25 10:08:32][1] generate material:金属铝[2020-05-25 10:08:32][0] AllDevicesOff
[2020-05-25 10:08:32][1] Opengl preview:金属铝 size:256*256 tm:226.704 ms.[2020-05-25 10:08:32][1] createApiMatForPreview(c4dmat=cffecd00,pDest=3009c540,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:32][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:32][1] generate material:OctDiffuse1[2020-05-25 10:08:32][0] AllDevicesOff
[2020-05-25 10:08:32][1] Opengl preview:OctDiffuse1 size:256*256 tm:200.463 ms.[2020-05-25 10:08:32][1] createApiMatForPreview(c4dmat=cffed300,pDest=442d80c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:32][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:32][1] generate material:OctDiffuse1[2020-05-25 10:08:32][0] AllDevicesOff
[2020-05-25 10:08:33][1] Opengl preview:OctDiffuse1 size:256*256 tm:319.216 ms.[2020-05-25 10:08:33][1] createApiMatForPreview(c4dmat=cffdfb00,pDest=442d84c0,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:33][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:33][1] generate material:OctDiffuse1[2020-05-25 10:08:33][0] AllDevicesOff
[2020-05-25 10:08:33][1] Opengl preview:OctDiffuse1 size:256*256 tm:331.061 ms.[2020-05-25 10:08:33][1] createApiMatForPreview(c4dmat=cffe9700,pDest=3009cc40,prevType=1,smpls=32,threaded=0,callDraw=1)
[2020-05-25 10:08:33][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:08:33][1] generate material:OctDiffuse1[2020-05-25 10:08:33][0] AllDevicesOff
[2020-05-25 10:08:34][1] Opengl preview:OctDiffuse1 size:256*256 tm:340.397 ms.[2020-05-25 10:08:34][1] <markMaterials>
[2020-05-25 10:08:34][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:08:43][1] <markMaterials>
[2020-05-25 10:08:43][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:08:57][1] <markMaterials>
[2020-05-25 10:08:57][1] >> ProcessUpdate(flags=CO cAsyn=0 dDelay=0
[2020-05-25 10:09:02][1] readPrmsFrScn(1)
[2020-05-25 10:09:02][1] readPrmsBC 11111 krnl=2 passEn:1 [OK]
[2020-05-25 10:09:02][0] ------- VP START:0x000001D7957F9D00 VPS:0x0000002A7881EF48 -----------
[2020-05-25 10:09:02][1] initVpRender(....)
[2020-05-25 10:09:02][1] setInteractive(0)[OK] [2020-05-25 10:09:02][1] initOctaneLive()
[2020-05-25 10:09:03][1] Starting render frame:51[2020-05-25 10:09:03][1] readPrmsBC 00001 passEn:1 [OK]
[2020-05-25 10:09:03][1] readPrmsFrScn(1)
[2020-05-25 10:09:03][1] readPrmsBC 11111 krnl=2 passEn:1 [OK]
[2020-05-25 10:09:03][1] startVpRender(.....)
[2020-05-25 10:09:03][1] setInteractive(0)[OK] [2020-05-25 10:09:03][0]
[2020-05-25 10:09:03][0] FRAME:51 fps:30
[2020-05-25 10:09:03][0] restoreDeviceStates status:3
[2020-05-25 10:09:03][0] setDevicesActivity E:012 P:012 T:012 D:012
[2020-05-25 10:09:03][0] save
[2020-05-25 10:09:03][1] SendAndStartRender(aDoc=8f3a7200, cDoc=8f3a7200, renderMode=1, fullSend=0, rendSettings=95a43240)
[2020-05-25 10:09:03][0] FumeFx library initialisation error!
[2020-05-25 10:09:03][1] initOctaneLive()
[2020-05-25 10:09:03][1] sendSceneToOctaneRender(renderMode=1, fullSend=0, settings=95a43240)
[2020-05-25 10:09:03][1] Sending scene data.....[2020-05-25 10:09:03][0] --------------------------- EXPORT LOG ---------------------------
[2020-05-25 10:09:03][1] ResetAndInit 1
[2020-05-25 10:09:03][1] RESET PROJECT[2020-05-25 10:09:03][1] Init defaults[2020-05-25 10:09:03][1] createOctaneDefaults resolution=4800*4800 [OK]
[2020-05-25 10:09:03][1] ResetCaches [OK]
[2020-05-25 10:09:03][1] ResetAndInit [OK]

[2020-05-25 10:09:03][1] readPrmsFrScn(1)
[2020-05-25 10:09:03][1] readPrmsBC 11111 krnl=2 passEn:1 [OK]
[2020-05-25 10:09:03][1] readPrmsFrScn(1)
[2020-05-25 10:09:03][1] readPrmsBC 11111 krnl=2 passEn:1 [OK]
[2020-05-25 10:09:03][1] checkPathTracing()
[2020-05-25 10:09:03][1] create PathTracing
[2020-05-25 10:09:03][1] use active CameraImager
[2020-05-25 10:09:03][1] checkPathTracing()
[2020-05-25 10:09:03][1] use active PathTracing
[2020-05-25 10:09:03][1] applyPTParams:0x000001D844240D00
[2020-05-25 10:09:03][1] ApplyCImager enDenoise:1
[2020-05-25 10:09:03][1] Creating materials.....[2020-05-25 10:09:03][1] ******* createMaterials *******
[2020-05-25 10:09:03][1] setExportStatus(st=5, flg=0, thr=0)
[2020-05-25 10:09:03][1] Create Materials....[2020-05-25 10:09:03][0] Multi-threaded material conversion, thread count=42
[2020-05-25 10:09:03][1] convert mat:[塑料光滑] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[Octane Mix Material2] tip:1029622
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] convert mat:[sss橡胶] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[塑料粗糙] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[Octane Mix Material1] tip:1029622
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[Octane Mix Material3] tip:1029622
[2020-05-25 10:09:03][1] convert mat:[漆面粗糙] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctMetal2[2020-05-25 10:09:03][1] convert mat:[皮质粗糙] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] convert mat:[漆面普通] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:09:03][1] generate material:皮质粗糙[2020-05-25 10:09:03][1] convert mat:[金属镜面] tip:1029501
[2020-05-25 10:09:03][1] generate material:塑料光滑[2020-05-25 10:09:03][1] convert mat:[Octane Mix Material4] tip:1029622
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[Glossy material_4] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[aac] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:Octane Mix Material4[2020-05-25 10:09:03][1] convert mat:[金属铝] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[金属铝] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[塑料粗糙] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:OctMetal2[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] generate material:Octane Mix Material3[2020-05-25 10:09:03][1] convert mat:[OctGlossy1] tip:1029501
[2020-05-25 10:09:03][1] generate material:Octane Mix Material2[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] convert mat:[Glossy material_4] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] convert mat:[sss橡胶] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:Glossy material_4[2020-05-25 10:09:03][1] convert mat:[OctMetal2] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctMetal2[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[漆面普通] tip:1029501
[2020-05-25 10:09:03][1] generate material:sss橡胶[2020-05-25 10:09:03][1] generate material:aac[2020-05-25 10:09:03][1] generate material:漆面普通[2020-05-25 10:09:03][1] generate material:OctMetal2[2020-05-25 10:09:03][1] convert mat:[OctGlossy1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[塑料光滑] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[塑料光滑] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctMetal1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[塑料光滑] tip:1029501
[2020-05-25 10:09:03][1] generate material:金属铝[2020-05-25 10:09:03][1] generate material:Glossy material_4[2020-05-25 10:09:03][1] convert mat:[电镀黑光滑铁aac] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:sss橡胶[2020-05-25 10:09:03][1] generate material:漆面普通[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:塑料光滑[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:金属镜面[2020-05-25 10:09:03][1] generate material:塑料光滑[2020-05-25 10:09:03][1] generate material:金属铝[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:OctGlossy1[2020-05-25 10:09:03][1] generate material:Octane Mix Material1[2020-05-25 10:09:03][1] convert mat:[半透钢化玻璃] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[风扇] tip:1029501
[2020-05-25 10:09:03][1] generate material:OctMetal1[2020-05-25 10:09:03][1] generate material:OctGlossy1[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] generate material:漆面粗糙[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:半透钢化玻璃[2020-05-25 10:09:03][1] convert mat:[OctSpecular1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] generate material:风扇[2020-05-25 10:09:03][1] convert mat:[OctMetal1] tip:1029501
[2020-05-25 10:09:03][1] generate material:塑料粗糙[2020-05-25 10:09:03][1] generate material:OctMetal2[2020-05-25 10:09:03][1] generate material:OctSpecular1[2020-05-25 10:09:03][1] convert mat:[OctDiffuse1] tip:1029501
[2020-05-25 10:09:03][1] convert mat:[漆面粗糙] tip:1029501
[2020-05-25 10:09:03][1] generate material:塑料粗糙[2020-05-25 10:09:03][1] generate material:漆面粗糙[2020-05-25 10:09:03][1] generate material:电镀黑光滑铁aac[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:塑料光滑[2020-05-25 10:09:03][1] generate material:OctDiffuse1[2020-05-25 10:09:03][1] generate material:OctMetal1[2020-05-25 10:09:03][1] OCT:the following error occurred while reading a binary blob: failed load data array

Re: Octane Render Loading map crash

Posted: Mon May 25, 2020 7:28 am
by bepeg4d
Hi,
you are having issues with texCache folder, please go to c4doctane settings/Other panel, press the Empty texCache button, and disable the Use Texture Caching option.
In 2020.1-R5 you can find the Empty TexCache command also in Live VIew menu Materials:
Image

ciao Beppe

Re: Octane Render Loading map crash

Posted: Fri May 29, 2020 7:36 pm
by Claw
Bro! I've been searching for 2 months, what was happen with all these crashes, but finally you help me a lot with this post. Thanks!