Object Sequence Crash & Motion Blur Problem
Posted: Fri May 22, 2020 11:40 pm
I've been testing out using fluid simulation mesh sequences from Houdini Apprentice and Realflow (a 30-day trail. I've yet to decide which to invest in for fluid sims) for LightWave 2020... In this case, I was able to use a mesh sequence from Houdini along with a second export of the same mesh sequence using the velocity attribute to create a mesh to use as a Morph Target in LightWave. With this I can achieve motion blur for the mesh sequence in LightWave... But, in regard to this, there seems to be a couple of bugs in relation to Octane.
The first bug is a crash that happens when I try to render using MultiPass Motion Blur. (I prefer this because it resolves Hot Pixels more quickly with less samples along with Neat Video for denoising) After the first pass on an F9 render, LightWave completely crashes and closes out... This is a very simple test scene with not too much memory usage. So I feel like this shouldn't be happening.
The second bug happens in another version of the same scene where I try to use Morph maps with a velocity morph for motion blur instead of a second mesh sequence as a Morph Target... In this version, Octane doesn't seem to recognize any motion blur at all. I have "Enable deformations MB" checked with just one MB pass. So, again, I feel like this shouldn't be happening... This scene also crashes with MultiPass Motion Blur.
I've attached both scenes along with the logs for crashes.
The first bug is a crash that happens when I try to render using MultiPass Motion Blur. (I prefer this because it resolves Hot Pixels more quickly with less samples along with Neat Video for denoising) After the first pass on an F9 render, LightWave completely crashes and closes out... This is a very simple test scene with not too much memory usage. So I feel like this shouldn't be happening.
The second bug happens in another version of the same scene where I try to use Morph maps with a velocity morph for motion blur instead of a second mesh sequence as a Morph Target... In this version, Octane doesn't seem to recognize any motion blur at all. I have "Enable deformations MB" checked with just one MB pass. So, again, I feel like this shouldn't be happening... This scene also crashes with MultiPass Motion Blur.
I've attached both scenes along with the logs for crashes.