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Shadow catcher not dark enough
Posted: Fri May 15, 2020 8:30 pm
by javierluisbravo
My friends,
why shadow catcher is not so dark?
is there a way to make it darker?
Here attached example comparison between vray, octane and clarisse.

Re: Shadow catcher not dark enough
Posted: Mon May 18, 2020 10:35 am
by paride4331
Hi javierluisbravo,
are you sure your linear workflow is set correctly?
Regards
Paride
Re: Shadow catcher not dark enough
Posted: Mon May 18, 2020 2:55 pm
by javierluisbravo
yes my friend...
i worked in LWF since ages with vray... For sure i am kind of new to octane.. as i started to use it i think 2 years ago..
i had no trouble with my LWF in octane since this 2020.1 version that the defaults changed and i want to start moving from linear srgb to linear ACEScg.
Thanks!
Re: Shadow catcher not dark enough
Posted: Mon May 18, 2020 3:12 pm
by javierluisbravo
take a look to this...
for me is a clear issue in the contribution of the alpha channel of the shadow catcher...

Re: Shadow catcher not dark enough
Posted: Mon May 18, 2020 7:43 pm
by javierluisbravo
i solved this one!
Re: Shadow catcher not dark enough
Posted: Mon May 18, 2020 10:08 pm
by frankmci
javierluisbravo wrote:i solved this one!
Please share how you solved it, in case others run into the same issue.
Re: Shadow catcher not dark enough
Posted: Tue May 19, 2020 2:29 pm
by javierluisbravo
Totally!
I used a Octane sun below the horizon to kill the shadows and i mapped it with and HDRI (gamma 1 for sure) in the texture... and i changed the dropdown from daylight to texture...
and the SIBL is working perfect now

compared with Redshift and Vray.
Anyway there are gamma issues in the octane 2020.1 regarding the defaults... so i used gamma hack off and nonlinear off too.

Re: Shadow catcher not dark enough
Posted: Tue May 19, 2020 2:39 pm
by javierluisbravo
Here comparison...
vray and octane working very close now
The best version is the AcesCG from clarisse .
it feels more natural and more real because all is AcesCG color managed...
