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Procedural noise textures

Posted: Tue Apr 28, 2020 12:08 pm
by paride4331
LiveDB > OTOY > Procedural Textures > Noise
Regards
Paride

Re: Procedural noise textures

Posted: Wed Apr 29, 2020 8:02 am
by HHbomb
and ?

Re: Procedural noise textures

Posted: Wed Apr 29, 2020 2:02 pm
by paride4331
Hi HHomb,
and using procedural noise in vertex displacement, RTX acceleration will boost.
Regards
Paride

Re: Procedural noise textures

Posted: Sun May 03, 2020 7:27 am
by Rik
Sorry Paride, not getting this at all.
It's taking twice as long using vertex displacement as it does with texture displacement.

The manuals don't have enough information or examples for these new types of displacements and it's too time consuming to try and fathom out what they do.

Can you please at least supply some examples in the LiveDB of various materials for each type of displacement.

It sounded like a grass lawn made using the new displacement maps and getting the RTX boost would be perfect but it's just not happening here...