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Failed to destroy texture objects

Posted: Fri Apr 17, 2020 10:44 am
by chrisbrearley
Anyone seen this one before and/or know how to fix it? Happens when when we use our machine as a slave, seems ok when rendering from an ORBX with standalone. Tried a few driver versions including latest 442.19 but no change.
failed to destroy texture objects.jpg

Re: Failed to destroy texture objects

Posted: Mon Apr 20, 2020 7:49 am
by bepeg4d
Hi,
please, upgrade both Master and Slaves to v2019.1.5, thanks.
Have you installed Standalone on the Slave, at least once? Not the zipped version, but the proper installer.
It changes the TdrDaelay registry in Windows.
If yes, then probably it is not enough and you need to increase it. See here:

https://msdn.microsoft.com/en-us/librar ... s.85).aspx

The Standalone installer sets these values:

WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrLevel 3
WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrDelay 10jh

Some Win 10 users have set the TdrDelay at 60, to solve their stability issues with CUDA.

ciao Beppe