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How do I enable motion blur in the sequencer?

Posted: Thu Apr 16, 2020 8:13 am
by GeorgeSears
Hi, I'm using the Octane free tier public beta for Unreal Engine and can't figure out how to enable motion blur for the sequencer. Please help. I've already tried to change my shutter settings several times in the rendertargetactor but it does nothing. I basically want to render motion blur on the camera and objects.

Re: How do I enable motion blur in the sequencer?

Posted: Mon Apr 20, 2020 10:35 am
by ChrisHekman
At the moment the best way to do this is: exporting your animation to ORBX via the unreal sequencer. Octane calculates the motionvectors during the animated export and saves them to the ORBX output.
Then you can load the ORBX into standalone and render out the motion blurred version.

Alternatively you can import the ORBX file as a Proxy back into unreal, and then render it out with the "Octane Render (Image)" sequencer output. The sequencer should update proxy orbx to the right timeframe during animation.

Re: How do I enable motion blur in the sequencer?

Posted: Thu Jul 30, 2020 10:15 pm
by GeorgeSears
This method worked for the objects but does it work for the camera? I can't seem to figure out how to enable motion blur with the camera.