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Prim attribute support
Posted: Tue Apr 14, 2020 12:27 pm
by efxlab
It would like nice to have this support like for the point and the vertex, with vector and float attribute, with packed geo too.
Thanks
Re: Prim attribute support
Posted: Tue Apr 14, 2020 6:12 pm
by juanjgon
Octane doesn't support attributes at the primitive level yet, but you only need to promote the primitive attributes to the vertex level ... the rendering should be the same.
Thanks,
-Juanjo
Re: Prim attribute support
Posted: Tue Apr 14, 2020 6:28 pm
by efxlab
ok thanks, I do in this way now. Just I dont understand the difference between these 2 attributes levels for shading. Sometimes I hesitate but I dont see why use vertex.