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UE4-style Depth Fade in Octane: Can it be done?!

Posted: Sat Apr 11, 2020 9:44 pm
by klarwin
Hey all! I've been bouncing around various programs during the isolation period we're all going through and lately I've been peeking through Unreal's material editor. One feature I've found that is AMAZING is called "Depth Fade".

Basically, you can force any material to feather as it intersects with other geometry. For example, a cloud material on a plane geometry would gradually fade before it intersects with a mountain geometry as opposed to the hard clip you would typically see otherwise.

Here's a good example of what I mean: https://youtu.be/0iQJkSpOoOQ?t=1319

So my question is, do we think this is possible in Octane's current build? And, if not, I would love to see something like this included, as volumetric effects are so expensive and this could obliterate render times.

Thanks, everyone! :)

Re: UE4-style Depth Fade in Octane: Can it be done?!

Posted: Tue Apr 14, 2020 2:38 pm
by frankmci
Sure, just use a Dirt Map and multiply it with the transparency.