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Light reflections from mirrors - increasing quality!?

Posted: Sun Apr 05, 2020 10:20 am
by SparkieShock
Hi .. I have a scene where I have a character stood in front of a mirror .. and there's sunlight behind him being reflected back .. not super bright but noticeable.
However the reflected light is very grainy.

Is there any way to increase the quality of reflected light?

I'm using the Path tracing kernel as that's the only one I can get reflections to work properly with. Would appreciate any help to get things looking better.

Re: Light reflections from mirrors - increasing quality!?

Posted: Fri Apr 10, 2020 7:44 am
by face_off
Without a sample, it's hard to determine the issue. Please see the link in my signature for top on reducing graininess in renders.

Paul