image texture projection breaks with displacement
Posted: Thu Apr 02, 2020 10:36 pm
I'm wondering if anyone knows a workaround to stop the displacement node from tiling an image texture.
i was so glad to find this solution for moving around an image on the surface of a model using a null object:
http://www.aoktar.com/octane/OCTANE%20H ... tures.html
I'm referring to the part of the page that says "TEXTURE PROJECTION USING EXTERNAL TRANSFORM"
If I choose a "border mode" of white or black in the image texture node I can stop the image from tiling. all looks good when setting this up in the diffuse channel. but as soon as I pipe the black and white texture image into the displacement channel it makes the image tile.
how do I stop the tiling in displacements but keep the scale, rotate, position controls for the image?
thanks for any help you can give
i was so glad to find this solution for moving around an image on the surface of a model using a null object:
http://www.aoktar.com/octane/OCTANE%20H ... tures.html
I'm referring to the part of the page that says "TEXTURE PROJECTION USING EXTERNAL TRANSFORM"
If I choose a "border mode" of white or black in the image texture node I can stop the image from tiling. all looks good when setting this up in the diffuse channel. but as soon as I pipe the black and white texture image into the displacement channel it makes the image tile.
how do I stop the tiling in displacements but keep the scale, rotate, position controls for the image?
thanks for any help you can give