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image texture projection breaks with displacement

Posted: Thu Apr 02, 2020 10:36 pm
by rodney71
I'm wondering if anyone knows a workaround to stop the displacement node from tiling an image texture.

i was so glad to find this solution for moving around an image on the surface of a model using a null object:
http://www.aoktar.com/octane/OCTANE%20H ... tures.html

I'm referring to the part of the page that says "TEXTURE PROJECTION USING EXTERNAL TRANSFORM"
If I choose a "border mode" of white or black in the image texture node I can stop the image from tiling. all looks good when setting this up in the diffuse channel. but as soon as I pipe the black and white texture image into the displacement channel it makes the image tile.

how do I stop the tiling in displacements but keep the scale, rotate, position controls for the image?

thanks for any help you can give

Re: image texture projection breaks with displacement

Posted: Fri Apr 03, 2020 8:30 am
by bepeg4d
Hi,
the solution is to use the new Vector Displacement, in Height mode, and correctly set the Border mode in the ImageTexture node:
DBB3BDEF-5214-4EA5-B714-5361271F6243.jpeg
ciao Beppe

Re: image texture projection breaks with displacement

Posted: Fri Apr 03, 2020 4:13 pm
by rodney71
oh man...seriously? i never would have thought to try that. thanks so much...I'm going to test that out.