Page 1 of 1

octane ZDepth for AE

Posted: Mon Mar 30, 2020 6:42 pm
by modjtaba
Hi
I have a problem for using untonemapped houdini octane exr renders in AE
It whites ZDepth... when I change exposure gets me bleck lines in alpha boundary,
tonemapped is not completely what I want, It clamps HDR values and doesn't work for me. Can I export zdepth tonemapped and rest untonemapped?
or how can I get rid of white ZDepth or black alpha lines?
Thanks

Re: octane ZDepth for AE

Posted: Sat Apr 04, 2020 7:22 pm
by juanjgon
Hmm, the z-depth pass is a floating buffer including distance values and it should be exported always not tonemapped. Of course, if you check the raw image you probably are going to see a full white image because all the distance values could be above 1.0, but the distances should be there for compositing.

Thanks,
-Juanjo