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randomise UV cords.

Posted: Fri Mar 27, 2020 10:36 am
by epoimran
hi, i did do a search but didnt find anything specific to MAX.

i have a bunch of containers that are instanced. i already have random colours applied to them using gradient/random colour tex.

what i want to be able to do is have a dirty/noisy/rusty texture map that i can use to apply variation on all of the instances. but importantly have all the UV's randomly placed using the shader?

i know its possible in standalone and OSL scripts, i have seen demo scenes for it that work. so far i havent been able to work out how to get that working in MAX.

would appreciate any pointers.


p.s world has changed so much.. be safe.

Re: randomise UV cords.

Posted: Fri Mar 27, 2020 12:56 pm
by paride4331
Hi epoimran,
could you point me to that scene you're talking about please?
Regards
Paride

Re: randomise UV cords.

Posted: Fri Mar 27, 2020 1:19 pm
by epoimran
sure, here it is:

viewtopic.php?f=73&t=69211

Re: randomise UV cords.

Posted: Fri Mar 27, 2020 4:12 pm
by paride4331
Hi epoimran,
yes, you're right, it seems something go wrong, texture projection using osl has not any texture input pin, then it cannot work.
I'll send the issue to deveopers.
Regards
Paride