randomise UV cords.
Posted: Fri Mar 27, 2020 10:36 am
hi, i did do a search but didnt find anything specific to MAX.
i have a bunch of containers that are instanced. i already have random colours applied to them using gradient/random colour tex.
what i want to be able to do is have a dirty/noisy/rusty texture map that i can use to apply variation on all of the instances. but importantly have all the UV's randomly placed using the shader?
i know its possible in standalone and OSL scripts, i have seen demo scenes for it that work. so far i havent been able to work out how to get that working in MAX.
would appreciate any pointers.
p.s world has changed so much.. be safe.
i have a bunch of containers that are instanced. i already have random colours applied to them using gradient/random colour tex.
what i want to be able to do is have a dirty/noisy/rusty texture map that i can use to apply variation on all of the instances. but importantly have all the UV's randomly placed using the shader?
i know its possible in standalone and OSL scripts, i have seen demo scenes for it that work. so far i havent been able to work out how to get that working in MAX.
would appreciate any pointers.
p.s world has changed so much.. be safe.