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Feature request

Posted: Sun Feb 09, 2020 6:45 pm
by Bulwerk
I've been thinking about this feature for some time now.

Would it be possible to feed a lights contribution into a shader?
A simple scenario to imagine would be feeding a light as the mask in a composite or mix material. I'm sure there are many more scenarios where this could be used in interesting ways.
Something like this
CINEMA_4D_2020-02-09_13-35-32.png