IES doesn't follow light rotation
Posted: Sat Feb 08, 2020 1:42 am
It seems that the IES projection is static and does not follow the octane lights rotation.
If I dive into the octane light and add a projection spherical node, (Normal space (IES Lights)) to the IES texture's projection input, it seems to work correct.
Bug, or am I missing something?
If I dive into the octane light and add a projection spherical node, (Normal space (IES Lights)) to the IES texture's projection input, it seems to work correct.
Bug, or am I missing something?