Page 1 of 1

IES doesn't follow light rotation

Posted: Sat Feb 08, 2020 1:42 am
by christofferb
It seems that the IES projection is static and does not follow the octane lights rotation.

If I dive into the octane light and add a projection spherical node, (Normal space (IES Lights)) to the IES texture's projection input, it seems to work correct.
Bug, or am I missing something?

Re: IES doesn't follow light rotation

Posted: Sun Feb 09, 2020 5:56 pm
by juanjgon
Hmm, let me check that. Perhaps the projection node is somehow missing in the Octane light HDA. In this case, I'll add it to the next build.

Thanks,
-Juanjo

Re: IES doesn't follow light rotation

Posted: Tue Feb 18, 2020 2:18 pm
by juanjgon
Ok. The next plugin build will include a new option in the Octane Light to support the IES Spherical Projection while working with this type of lights.

Thanks for reporting this limitation!
-Juanjo