Why do I have to scale my Displacement Map?
Posted: Wed Feb 05, 2020 5:26 pm
Hi all,
This is driving me crazy. I've found that when I increase the height of my Displacement map, the UV image scales up too. So I have to compensate by reducing its scale in the UV transform boxes.
If I'm using a material from Megascans, shouldn't everything line up perfectly? What is happening in my Displacement settings that is causing my texture to enlarge?
In the image below, you can see that I've had to scale my Displacement in the UV transform to .4 (and it's close, but not perfect). If my diffuse and displacement are both box projections, shouldn't they line up perfectly if they are both scaled to 1.0??
Thank you for any insight!
Josh
This is driving me crazy. I've found that when I increase the height of my Displacement map, the UV image scales up too. So I have to compensate by reducing its scale in the UV transform boxes.
If I'm using a material from Megascans, shouldn't everything line up perfectly? What is happening in my Displacement settings that is causing my texture to enlarge?
In the image below, you can see that I've had to scale my Displacement in the UV transform to .4 (and it's close, but not perfect). If my diffuse and displacement are both box projections, shouldn't they line up perfectly if they are both scaled to 1.0??
Thank you for any insight!
Josh