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Makes sense to switch back to Octane Blender

Posted: Fri Jan 31, 2020 8:29 pm
by davorin
Evening (o;

Been a while I used Octane for Blender..also while my subscription ran out (o;

Currently I am very happy with E_Cycles which is already based up to latest 2.83 alpha release....
With Octane Blender it is very confusing from the number which Blender version it is based on....anyway (o;

How has the rendering improved in the past builds compared to Blenders original OptiX and E_Cycles OptiX implementation?

The only advantage I see currently with Octane Blender is that it supports NVLink/SLI....


thanks in advance
richard

Re: Makes sense to switch back to Octane Blender

Posted: Sat Feb 01, 2020 5:07 am
by grimm
I guess it depends on what you need to render? Some of the advantages are that Octane supports OSL on the GPU, you can import VDB files directly, a better sky model, AI lights, and Vectron/Spectron to name a few.

Jason

Re: Makes sense to switch back to Octane Blender

Posted: Sun Feb 02, 2020 4:22 pm
by davorin
Evenin (o;

Are there any sample files which showcase this?

Think my free blender subscription is still active (o;

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 10:49 am
by linograndiotoy
davorin wrote:Evening (o;

Been a while I used Octane for Blender..also while my subscription ran out (o;

Currently I am very happy with E_Cycles which is already based up to latest 2.83 alpha release....
With Octane Blender it is very confusing from the number which Blender version it is based on....anyway (o;

How has the rendering improved in the past builds compared to Blenders original OptiX and E_Cycles OptiX implementation?

The only advantage I see currently with Octane Blender is that it supports NVLink/SLI....


thanks in advance
richard
Current Octane for Blender is based on 2020 XB3 and Blender 2.81a (the latest "official").

viewtopic.php?f=113&t=73850

Octane is way faster than E-Cycles, the AI Denoiser is doing an amazing job, there's NVLink and RTX support and a lot of optimizations you can only find in the OTOY Blender custom build.
Especially with this new release, I feel we reached an extremely exciting productivity level.

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 11:10 am
by davorin
Good day (o;

Has anyone done any speed comparison between Octane and E_Cycles?

Though all the nice plug-ins I have would render useless then..especially for lighting and skies simulation....
Maybe some can be rewritten as I've done one time in the past....

I know, hardcore blender user do their own shaders/python scripts ;-)


Regarding NVlink/SLI...heard only that on Linux this is rather difficult to setup, or that it works at all....


The price has gone up I see....last year the Studio subscription was US$ 179, now it is EUR 199.20, around US$ 200.
Maybe I just try it out for one or two months...

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 11:51 am
by Obizzz
davorin wrote: The price has gone up I see....last year the Studio subscription was US$ 179, now it is EUR 199.20, around US$ 200.
Maybe I just try it out for one or two months...
It's 16.60 €/month if you pay yearly and 19.99 €/month for monthly.

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 11:56 am
by davorin
Exactly ;-)

12 * EUR 16.60 equals to around US$ 220, so a little more than the last year (o;


BTW: Can I see in Octane Bench 4.00c if NVLink is working under Linux?

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 12:06 pm
by Obizzz
davorin wrote:Exactly ;-)

12 * EUR 16.60 equals to around US$ 220, so a little more than the last year (o;


BTW: Can I see in Octane Bench 4.00c if NVLink is working under Linux?
Haha, I had a brain fart and counted 10 months a year :roll:

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 2:45 pm
by davorin
grimm wrote:I guess it depends on what you need to render? Some of the advantages are that Octane supports OSL on the GPU, you can import VDB files directly, a better sky model, AI lights, and Vectron/Spectron to name a few.

Jason
Hmm...are there any example .blend files which reflect those advantages?


thanks in advance
richard

Re: Makes sense to switch back to Octane Blender

Posted: Fri Feb 07, 2020 7:48 pm
by grimm
Unfortunately I don't have the time to collect or construct example files. There are many peppered in the Blender forum here and on Blender Artists, like this one about importing OpenVDB files...

https://blenderartists.org/t/octanerend ... 67?u=grimm

I was wrong about Spectron, it's not supported yet in the plugin. :(

Jason