Material node editor usability
Posted: Wed Jan 29, 2020 2:18 pm
In Blender node material editor there is an Output node that serves as material information to a surface object. You can attach to this output any material you can create. All those material nodes are only created inside one material node editor.
In C4D Octane plugin node editor Material node is directly assigned to an object and changing material type to Mix material and others creates new material in a list. This brings confusion and material list gets cluttered. If I want to use Mix material for example I need to create Mix material instead of changing regular material to Mix one. Then I have to overwrite the previous material that has been assigned to some objects in a scene.
Is it possible to have multiple materials in one node layout with one output without creating extra materials?
Is it possible to add to material list pull down all material types?
In C4D Octane plugin node editor Material node is directly assigned to an object and changing material type to Mix material and others creates new material in a list. This brings confusion and material list gets cluttered. If I want to use Mix material for example I need to create Mix material instead of changing regular material to Mix one. Then I have to overwrite the previous material that has been assigned to some objects in a scene.
Is it possible to have multiple materials in one node layout with one output without creating extra materials?
Is it possible to add to material list pull down all material types?