Port an *.lwo with OctaneRender materials to Cinema 4D?
Posted: Sun Jan 26, 2020 9:51 am
I have a LightWave model that I’d like to port over to Cinema 4D. The model is in LW 2018 *.lwo format and has 244 OctaneRender materials.
If I export the model to OBJ using the exporter in LightWave Modeler, I can open the model in Cinema 4D and the material assignments to the polygons are intact, but the OctaneRender material definitions themselves are lost. I suppose that makes sense; Cinema 4D can only read the materials that LightWave saved to the *.mtl materials file during the OBJ export process. And of course, LightWave’s OBJ exporter only saves the OpenGL node settings that I defined in my OctaneRender material nodes; it ignores the OctaneRender stuff.
Before I manually reapply 244 sets of OctaneRender material settings in C4D, is there any automated (or even semi-automated!) tool that can help me port these materials over? Is there a better way to do this than exporting to OBJ? Thanks...
If I export the model to OBJ using the exporter in LightWave Modeler, I can open the model in Cinema 4D and the material assignments to the polygons are intact, but the OctaneRender material definitions themselves are lost. I suppose that makes sense; Cinema 4D can only read the materials that LightWave saved to the *.mtl materials file during the OBJ export process. And of course, LightWave’s OBJ exporter only saves the OpenGL node settings that I defined in my OctaneRender material nodes; it ignores the OctaneRender stuff.
Before I manually reapply 244 sets of OctaneRender material settings in C4D, is there any automated (or even semi-automated!) tool that can help me port these materials over? Is there a better way to do this than exporting to OBJ? Thanks...