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Eyes trouble from daz to cinema4d
Posted: Thu Jan 23, 2020 6:51 am
by pinarer
i am sure many other asked about this trouble, i also searched before i post this but i couldn't find anything yet regarding for this issue.. for some reason i still couldn't get rid of that black spots around eyes. attached the image. any idea? thanks!!
Re: Eyes trouble from daz to cinema4d
Posted: Thu Jan 23, 2020 8:57 am
by bepeg4d
Hi,
check the Cornea and EyeSocket materials, you need a Specular material with enabled Fake Shadow option in the Common tab, and also switch to Path Tracing kernel.
ciao Beppe
Re: Eyes trouble from daz to cinema4d
Posted: Thu Jan 23, 2020 5:07 pm
by pinarer
bepeg4d wrote:Hi,
check the Cornea and EyeSocket materials, you need a Specular material with enabled Fake Shadow option in the Common tab, and also switch to Path Tracing kernel.
ciao Beppe
Thanks! a lot for the reply and the help, appreciated , i attached my screen shots for both, did changed it but nothing changed, may be do i need to change something in the node editor?
Re: Eyes trouble from daz to cinema4d
Posted: Fri Jan 24, 2020 2:42 am
by pinarer
any suggestions?

need help

Re: Eyes trouble from daz to cinema4d
Posted: Fri Jan 24, 2020 8:09 am
by bepeg4d
As you can see, the preview of the materials is not correct.
Please, create new Specular materials with Fake Shadow option active, and replace the transparent/invisible materials.
Have you switched the Kernel from Direct Light to Path Tracing?
ciao Beppe
Re: Eyes trouble from daz to cinema4d
Posted: Sat Jan 25, 2020 4:06 am
by pinarer
bepeg4d wrote:As you can see, the preview of the materials is not correct.
Please, create new Specular materials with Fake Shadow option active, and replace the transparent/invisible materials.
Have you switched the Kernel from Direct Light to Path Tracing?
ciao Beppe
thanks Beppe, but yes they are specular material ( I converted to octane render materials) with fake shadow option and the kernel it is PT
I also just tried creating a new octane material and did al those but for some reason that black doesn't go away.. looks like I am doing something wrong but still couldn't figure it out..
Re: Eyes trouble from daz to cinema4d
Posted: Mon Jan 27, 2020 7:24 am
by bepeg4d
Please, save the project with assets, than share it with me via Private Message, thanks.
ciao Beppe
Re: Eyes trouble from daz to cinema4d
Posted: Tue Jan 28, 2020 6:23 am
by pinarer
bepeg4d wrote:Please, save the project with assets, than share it with me via Private Message, thanks.
ciao Beppe
Thanks a lot for the offer but I couldn't attach it while sending private message.. ,, gives an error " The extension c4d is not allowed."
Re: Eyes trouble from daz to cinema4d
Posted: Tue Jan 28, 2020 8:09 am
by bepeg4d
Please, save the project with assets, compress the resulting folder, and share it via private message.
ciao Beoppe
Re: Eyes trouble from daz to cinema4d
Posted: Tue Jan 28, 2020 2:27 pm
by boxoffrogs
Hi, in the render kernel setting try decreasing the ray epsilon setting to the lowest possible value. This should fix it.