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Octane built-in Spotlight behavior

Posted: Mon Jan 20, 2020 4:05 am
by jeremyshin
Hi,
I was playing with the "new" Octane built-in Spotlight (2019.1.5) but I am wondering if I am using it well.

When you look at concert spotlights for example, you can see the light rays through the dust but you can also see the light itself on the stage (with a roundish shape).
With Octane spotlight, if I set the spotlight with enough density to see the light rays, I have the shadow of the light on floor, instead of the light itself.
If I reduce the density of the volume, my spotlight doesn't have enough strength to light the floor. And if I increase light power, i have the rays showing but touching the floor (which is not realistic, rays should fade).

Anybody to enlight me on this subject ?

Thanks :)

Re: Octane built-in Spotlight behavior

Posted: Mon Jan 20, 2020 10:52 am
by bepeg4d
Please, post some screenshots, or an example scene, or even better both of them, thanks.
ciao Beppe