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Variation in shader per instance.

Posted: Fri Jan 10, 2020 2:55 pm
by Jason.
Hello,

I recently jumped into Octane/Blender and I'm mostly loving it so far. One thing I can't figure out is how to add variation in a shader per instance.

For example, I have a bunch of trees scattered.
3.PNG
I've found the Random Color Tex node will give a random value for each one, which is great.
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I would expect to be able to plug that into a Color Correct Tex to vary a texture, but it has no effect at all. Perhaps because the colors/datatypes don't match.
2.PNG
Hopefully this is possible and I'm just missing something.

Thanks.

Re: Variation in shader per instance.

Posted: Sat Jan 11, 2020 1:55 pm
by J.C
I guess Hue in Color correct node doesn't accept values from Random color tex.

I would mix Random color tex with texture using multiply node or add node.
You can get different colors using gradient node with Random color tex input.
random color.png