Variation in shader per instance.
Posted: Fri Jan 10, 2020 2:55 pm
Hello,
I recently jumped into Octane/Blender and I'm mostly loving it so far. One thing I can't figure out is how to add variation in a shader per instance.
For example, I have a bunch of trees scattered.
I've found the Random Color Tex node will give a random value for each one, which is great.
I would expect to be able to plug that into a Color Correct Tex to vary a texture, but it has no effect at all. Perhaps because the colors/datatypes don't match.
Hopefully this is possible and I'm just missing something.
Thanks.
I recently jumped into Octane/Blender and I'm mostly loving it so far. One thing I can't figure out is how to add variation in a shader per instance.
For example, I have a bunch of trees scattered.
I've found the Random Color Tex node will give a random value for each one, which is great.
I would expect to be able to plug that into a Color Correct Tex to vary a texture, but it has no effect at all. Perhaps because the colors/datatypes don't match.
Hopefully this is possible and I'm just missing something.
Thanks.