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The Perfect Water Material
Posted: Thu Jan 09, 2020 5:18 pm
by 3dreamstudios
ok so the ever elusive water/ocean material. Is there a way to combine/add/multiply displacement vectors? I have two materials that are decent in their own way but feel I would like to combine them into one displacement map. The Material Mixer loses something... I've tried using the vector add (blue) but it doesn't plug into displacement after add....
Thoughts? Any help?
Re: The Perfect Water Material
Posted: Thu Jan 09, 2020 5:31 pm
by slv
Hi, did you try hot ocean , plugin for creates very realistic water in lightwave.
if you are using lw2018 or lw2019
go to this page is free
https://forums.newtek.com/showthread.ph ... W2018-2019
Re: The Perfect Water Material
Posted: Thu Jan 09, 2020 5:32 pm
by 3dreamstudios
I was not aware of this update. Perfect! I now have Hot working! Now to work on surfacing...thanks!
Re: The Perfect Water Material
Posted: Thu Jan 09, 2020 5:49 pm
by slv
Here an example of my settings from a recent project.
And of course is animated for Wind simulation
Re: The Perfect Water Material
Posted: Thu Jan 09, 2020 5:51 pm
by 3dreamstudios
That could come in very useful too. Water/Lake is different than Ocean.... I'll take a look...appreciate the share.
Re: The Perfect Water Material
Posted: Thu Jan 09, 2020 5:53 pm
by slv
yes_ just the principle remains the same, then you can play on different displace to get closer to the ocean waves

After that depends on the lighting of your scene, and coloring water too, there is an important thing, do not forget to model a background below for the ocean
Re: The Perfect Water Material
Posted: Thu Jan 09, 2020 5:54 pm
by 3dreamstudios
slv wrote:yes_ just the principle remains the same, then you can play on different displace to get closer to the ocean waves

Yes for sure...but I was meaning....if I end up using Ocean on this project..your setup would come in handy for doing other waters.... Because Ocean may not be good for smaller bodies of water....
Thanks again! Look forward to playing around with it....