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Anisotropy Slider seems to be broken.

Posted: Tue Jan 07, 2020 6:25 am
by Terryvfx
Is it just me or this this functionality seems to be broken in just about any material but the Composite Material. When I add some roughness and then move the anisotrophy slider nothing happens. The parameter does work when I use it in Sub-Materials.

I tested this in v4 and also the latest version of Octane 2020.

NVM It seems this is now happening with every material...

Re: Anisotropy Slider seems to be broken.

Posted: Tue Jan 07, 2020 9:39 am
by aoktar
Did you change brdf type and glossiness? It must be done

Re: Anisotropy Slider seems to be broken.

Posted: Tue Jan 07, 2020 9:50 am
by Terryvfx
Oh my god... That was it! I'm glad I asked, thank you!

While we are at it, is there a chance to set as default one of the new BRDF modes? I always find myself changing the BRDF to something like GGX (Which is a bit ironic since this problem happened to me because I didn't)

Re: Anisotropy Slider seems to be broken.

Posted: Tue Jan 07, 2020 9:55 am
by aoktar
Octane type is still default value in standalone. So I believe there may be a reason to keep synched defaults.

Re: Anisotropy Slider seems to be broken.

Posted: Tue Jan 07, 2020 9:58 am
by Terryvfx
I see, now that's a bummer. Thank you for the reply, have a nice day.

Re: Anisotropy Slider seems to be broken.

Posted: Thu Jan 16, 2020 11:45 am
by duskstudio
Hi guys,

Im also having this issue and it doesnt seem to be resolved when I change the BRDF type from Octane and the Material type to Glossy - what am I missing here?
Any help would be greatly appreciated!

Thanks

Re: Anisotropy Slider seems to be broken.

Posted: Thu Jan 16, 2020 12:55 pm
by Studio21
BRDF should be anything but octane. GGX is recommended for metals