Page 1 of 1

Question about texturing and materials

Posted: Wed Jul 20, 2011 5:48 pm
by jesko10
I was wondering what the best workflow for materials and textures is in Octane. Since I cannot apply the material directly in Max or any other software, whats the easiest way to do it?

Lets say i want to apply a woodfloor material in Octane. First thing I have to do, is to apply a uvmap in Max and size it so that the texture I want to use fits on the floor.

Than I export it as OBJ.

Than in Octane I apply a material to the floor and use the same texture as in Max for the diffuse channel. Than I set all the other parameters.

How can I save this material then?

Can I reuse this material then on other objects, so that the scaling of the texture fits?

Is there any workflow that I can use similar to the real world units ( or whatever it is called in Max) here in Octane?

Sorry for these Questions, but I did not find an answer to this in the manual or here.

Thanks

Re: Question about texturing and materials

Posted: Wed Jul 20, 2011 8:40 pm
by gzavye
You can't apply materials in Max but you can prepare them.
You have equivalence btwn Max mat and Octane Mat.
Max shader with specular level = 0 is a Octane diffuse material
Max shader with specular level > 0 and IOR =1.0 is an Octane glossy material.
Max shader with specular level > 0 and IOR =1.5 is an Octane specular material.

In Max you can assign textures for :
_Diffuse color = diffuse in diffuse and glossy materials.
_Specular color = specular in glossy material.
_Bump = Bump :D

You have to unwrap your objets in Max before export them to Octane.
If your objets have no UV, you can use procedurals textures in Octane; their coordinates are world dependent.

To learn materials basis you can watch this video :
http://www.youtube.com/watch?v=0lVD7PsP ... ideo_title

To learn how to edit, save and load materials you can watch this video :
http://www.youtube.com/watch?v=jpnF-UDc ... ideo_title

Have fun with Octane :mrgreen: