Question about texturing and materials
Posted: Wed Jul 20, 2011 5:48 pm
I was wondering what the best workflow for materials and textures is in Octane. Since I cannot apply the material directly in Max or any other software, whats the easiest way to do it?
Lets say i want to apply a woodfloor material in Octane. First thing I have to do, is to apply a uvmap in Max and size it so that the texture I want to use fits on the floor.
Than I export it as OBJ.
Than in Octane I apply a material to the floor and use the same texture as in Max for the diffuse channel. Than I set all the other parameters.
How can I save this material then?
Can I reuse this material then on other objects, so that the scaling of the texture fits?
Is there any workflow that I can use similar to the real world units ( or whatever it is called in Max) here in Octane?
Sorry for these Questions, but I did not find an answer to this in the manual or here.
Thanks
Lets say i want to apply a woodfloor material in Octane. First thing I have to do, is to apply a uvmap in Max and size it so that the texture I want to use fits on the floor.
Than I export it as OBJ.
Than in Octane I apply a material to the floor and use the same texture as in Max for the diffuse channel. Than I set all the other parameters.
How can I save this material then?
Can I reuse this material then on other objects, so that the scaling of the texture fits?
Is there any workflow that I can use similar to the real world units ( or whatever it is called in Max) here in Octane?
Sorry for these Questions, but I did not find an answer to this in the manual or here.
Thanks