Transparent Lights Showing in Specular Material
Posted: Thu Dec 26, 2019 3:54 pm
Is there a way to keep lights that are for filler/fake from showing up in specular materials? I find myself optimizing my scenes for quicker rendering by using filler lights when it's not super important to get extremly accurate reflections etc in places. Below is a sample of this.
Notice I have actual CAN lights in the entry, but only two Octane lights in the scene. These larger octane lights clean up much quicker in the scene and produce a much better filler light for me. However as you can see the reflection of this large disc is quick annoying and kills the fake
I've tried the tricks/settings I know of but nothing is getting rid of it. Any guidance would be appreciated.
LW 2018.0.7 and Octane 2018.1.3.0 (I know it's old and can upgrade...if this has been fixed or added It would certainly give me a reason to go through the hassle of doing so).
Thanks!
Notice I have actual CAN lights in the entry, but only two Octane lights in the scene. These larger octane lights clean up much quicker in the scene and produce a much better filler light for me. However as you can see the reflection of this large disc is quick annoying and kills the fake

I've tried the tricks/settings I know of but nothing is getting rid of it. Any guidance would be appreciated.
LW 2018.0.7 and Octane 2018.1.3.0 (I know it's old and can upgrade...if this has been fixed or added It would certainly give me a reason to go through the hassle of doing so).
Thanks!