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Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Tue Dec 17, 2019 5:04 pm
by ChrisHekman
Octane for Unreal Engine 0.28
Changes:
- Added Unreal 4.24 support
Fixes:
- Undid change that made directional light conversion to bright.
Notes:
- This update only makes Octane for Unreal Engine available for 4.24. It does not implement new Unreal 2.24 features
UE 4.24
Studio Installer:
https://www.otoyserver.com/unrealengine ... UE4_24.exe
Enterprise Installer:
https://www.otoyserver.com/unrealengine ... UE4_24.exe
Free Version Installer:
https://www.otoyserver.com/unrealengine ... UE4_24.exe
UE 4.23
Studio Installer:
https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer:
https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer:
https://www.otoyserver.com/unrealengine ... UE4_23.exe
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Tue Dec 17, 2019 6:09 pm
by natemac00
I just wanted to check, this plugin only allows us to use Octane Render in the Editor, we can't package a game using Octane, correct?
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Tue Dec 17, 2019 6:16 pm
by ChrisHekman
natemac00 wrote:I just wanted to check, this plugin only allows us to use Octane Render in the Editor, we can't package a game using Octane, correct?
Correct, the plugin is editor only at the moment.
But we are looking into lightbaking/materialbaking features that can be used in packaged form.
What is it that you would like to do with octane packaged into a game?
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Tue Dec 17, 2019 6:20 pm
by natemac00
ChrisHekman wrote:natemac00 wrote:I just wanted to check, this plugin only allows us to use Octane Render in the Editor, we can't package a game using Octane, correct?
Correct, the plugin is editor only at the moment.
But we are looking into lightbaking/materialbaking features that can be used in packaged form.
What is it that you would like to do with octane packaged into a game?
We are currently building VR (Oculus Quest) Walkthoughs for our clients. So it's all baked lighting for the most part which would be great to be able to preview the design in Cinema 4D and orbx-it right into Unreal.
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Wed Dec 18, 2019 11:38 am
by EvolverInteractive
For the lightbaking, you don't need Octane to packaged.
If you want to light bake right now you can download the Luoshuang's GPULightmass for Unreal or use Vray lightbaking also. For both keep your light maps under 1024 and you'll be good. They are memory limited. Your using a quest, so 512x512 or less. Vray is faster but Luoshuang's is free.
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Tue Jan 07, 2020 10:44 pm
by HRHBG
Hi~ The position of cinecamera is fixed, even if I already made some keyframes and play the sequencer.
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Wed Jan 08, 2020 8:23 pm
by StyleMarshal
Having the same problem like "HRHBG" , that keyframed camera animation in sequencer doesn't render the cam animation with Octane 0.27 and 0.28.
With 0.26 it works.
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Thu Jan 09, 2020 2:33 am
by AndyWei
I just used the plugin recently,As I know it now the plugin does not support engine particle and terrain systems .so I want to know will plugins be supported later?
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Thu Jan 09, 2020 10:56 am
by ChrisHekman
AndyWei wrote:I just used the plugin recently,As I know it now the plugin does not support engine particle and terrain systems .so I want to know will plugins be supported later?
Landscape/Terrain is in the works. We are looking into particles.
Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Posted: Thu Jan 09, 2020 6:37 pm
by HRHBG
How the VDB animations play or render with sequencer in UE4?