Page 1 of 1
Multiple Octane materials in one workspace
Posted: Mon Dec 16, 2019 1:31 am
by DanCaldwell3D
Hi peeps,
Does anyone know if there is a way to have multiple or all my octane override materials in the one workspace, instead of having a separate workspace for each material?
The reason why is so I can select multiple similar nodes and gang edit their properties (ie. changing 15 materials' Roughness setting all at once, or editing multiple Octane color correction nodes across multiple materials)
Grateful for any assistance, thanks

Re: Multiple Octane materials in one workspace
Posted: Mon Dec 16, 2019 7:47 am
by face_off
Each Octane Override needs it's own workspace. However the texture plugged into the Roughness pin of one of the Octane Override's Material can be added to all the other workspaces, so you can adjust all the roughnesses with one node.
Paul
Re: Multiple Octane materials in one workspace
Posted: Tue Dec 17, 2019 2:00 am
by DanCaldwell3D
Thanks for the response Paul, I didn't think to use a single node to control multiple materials! Very handy.
I was thinking more along the lines of being able to do everything on one screen, similar to how you can do on Slate in 3ds Max, for example. If say there are multiple image maps going to multiple materials via color correction nodes, and I want to hue adjust all of the color correction nodes to the same amount, I can just select them all and then type the value that I want once instead of going into multiple workspaces and updating one at a time.
In any case I discovered actually that I can copy nodes around via the Groups tab, and that works well enough if a little fiddly.. I should ask, does this break Octane for Modo? It seems to link up okay.
Thanks again Paul

Re: Multiple Octane materials in one workspace
Posted: Tue Dec 17, 2019 3:04 am
by face_off
does this break Octane for Modo?
The plugin was coded to handle this situation - so should be all good.
Paul