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CUDA error 700

Posted: Mon Dec 09, 2019 8:45 am
by pawelkarbarz
Hello, it is my first post in this forum but I've got a good reason. I know there is so many post about this error but nothing work for me.
So, what I got:
- 3Ds max 2017
- Octane demo plugin (just it, no standalone version) - 8.09
- nVidia studio driver: 441.28
- Titan x Pascal
- Windows 10 x64

How my scene looks like:
- Around 3 million poly
- 4 textures in 8k and a 66 textures in 4k

My problem? Here is a last log:

Code: Select all

Started logging on 09.12.19 17:52:32

OctaneRender Demo 2019.1.1 (6000101)

Error loading cuDNN file. The C:\Users\Pawel\AppData\Local\OctaneRender\thirdparty\cudnn_7_4_1\cudnn64_7.dll differs from the expected cuDNN file
CUDA error 2 on device 0: out of memory
  -> failed to allocate device memory
device 0: failed to allocate post-fx buffer
CUDA error 2 on device 0: out of memory
  -> failed to allocate device memory
device 0: failed to allocate post-fx buffer
After that I can't resume rendering. I have to restart 3ds max and I can do it again.

During rendering Im check what happen with my gpu. So, temperature is fine around 75C (afterburn) but task manager show me 11,6/12GB vram usage. It's too much and it is just a scene with 3 million poly. Im read in this setup I can render around 200 million :O Also the CUDA chart show 99% usage.
I don't know what happen. I got this card for long time and never had any problem.
Can anybody help me with that?

Thanks!

Re: CUDA error 700

Posted: Tue Dec 10, 2019 7:17 am
by bepeg4d
Hi,
it seems that your cuDNN library is corrupted.
Please, follow the path in the log and delete it.
Then download and install v2019.1.4 from the Downloads section:
https://render.otoy.com/account/download_archive.php
It should guide you to download agin the cuDNN library at first start.
ciao Beppe

Re: CUDA error 700

Posted: Tue Dec 10, 2019 7:29 am
by pawelkarbarz
I didn't have access to download section:

Code: Select all

Your account is not licensed for any OctaneRender products.
I've got just demo (I wanna buy engine after xmass)...

Re: CUDA error 700

Posted: Wed Dec 11, 2019 7:34 am
by bepeg4d
Oops sorry, didn’t notice the demo version.
You can install OctaneBench 4.00c to correct the cuDNN library issue:
https://render.otoy.com/downloads/a/787 ... 0c_win.zip
Here is the link to v8.13 demo, based on 2019.1.4 SDK:
https://render.otoy.com/plugindownloads ... 3_DEMO.exe
ciao Beppe

Re: CUDA error 700

Posted: Wed Dec 11, 2019 7:51 am
by pawelkarbarz
Ok, now i didn't notice any CUDA error... but still this scene use a lot of Vram and Ram. I make a simple test: box + 1 material Image. Without open viewport window all my vram usage is 4,2gb. When I open it, gonna jump to 5,9GB. I can't belive just box without subdivision and one material can be that heavy! In my materials Im using 4k textures writen in substance painter: png 16-bit. Also I do a test with 8-bit textures but I can't see any difference. Text with box I do with max 2019 - It's a clean version without any external plugin or different render engines.