Page 1 of 1
Houdini/Octane Embeded file in HDA and opdef structure
Posted: Thu Nov 21, 2019 3:46 pm
by blobbybarack
Hi,
i can't make Octane work with embeded texture files into asset using the opdef structure.
Works great in SOP, mantra, etc.....can't make it work with Octane.
I'm using the not so new Matnet context inside a custom HDA. I"m calling texture at the HDA top level and link it too texture Image RGB filename.
Any advice ? Is it supported ?
Re: Houdini/Octane Embeded file in HDA and opdef structure
Posted: Thu Nov 21, 2019 5:48 pm
by juanjgon
Hi,
Hmm, nope, sorry. I think that this is not supported yet, but it is possible, so I'll try to add this feature to one of the upcoming builds.
Thanks for reporting this limitation!
-Juanjo
Re: Houdini/Octane Embeded file in HDA and opdef structure
Posted: Fri Nov 22, 2019 9:30 am
by blobbybarack
Thanks you for this quick reply.
In some way related :
Why can't we promote a file path from a texture node to the network level ?
Of course you can make expression manualy in order to sort this kind of problem but it can be a pain in a ass when you have tons of texture file name. This little gear next to any other parameter to promote it is so handy. Why not on file name ? Is it a limitation, a design choice, something else ?
Re: Houdini/Octane Embeded file in HDA and opdef structure
Posted: Sat Nov 23, 2019 10:16 am
by juanjgon
Hi,
I've added the support of the opdef embedded textures to the just-released 2019.1.4.0 plugin builds. About your question related to the texture filename, the problem is that in Octane this parameter in these texture nodes is an attribute, not a texturable parameter. That means that it doesn't have an input pin to allow linking anything to it, so the parameter promotion is not possible.
Thanks,
-Juanjo
Re: Houdini/Octane Embeded file in HDA and opdef structure
Posted: Sun Nov 24, 2019 7:45 am
by blobbybarack
Good job it was fast like hell.
Re: Houdini/Octane Embeded file in HDA and opdef structure
Posted: Thu Apr 15, 2021 1:29 pm
by jordi
Trying to do exactly that. But can't get to load the texture.
Would you mind showing an example?
It would be much appreciate it.
Thanks a lot