Page 1 of 1

Normal Maps from Zbrush = loose detail when in Octane

Posted: Thu Nov 14, 2019 1:24 pm
by redroster
Hi guys,

I am having an issue where a normal map from Zbrush is appearing at a lower res when rendered specifically in Octane (c4d).

I was wondering if anyone else had similar issues with this? When I test render in c4d native's renderer, all appears as expected.

I did a search on the forums on similar issues reported but could only find issues surrounding displacement maps from Zbrush, not Normal maps specifically.

Screen grab attached.

Thanks,

Re: Normal Maps from Zbrush = loose detail when in Octane

Posted: Fri Nov 15, 2019 6:48 am
by redroster
...any ideas guys?

Re: Normal Maps from Zbrush = loose detail when in Octane

Posted: Fri Nov 15, 2019 7:19 am
by bepeg4d
Hi,
are you using these settings?
https://docs.otoy.com/StandaloneH_STA/S ... ight=brush
ciao Beppe

Re: Normal Maps from Zbrush = loose detail when in Octane

Posted: Fri Nov 15, 2019 12:38 pm
by redroster
Thanks Beppe,

I **Think** this has resolved the issue - I want to go through a thorough workflow on a more high-res sculpt.

I wish that had come up in my countless google searches.

Thanks