Why are the layer mask passes calculated seperately?
Posted: Wed Nov 13, 2019 4:25 pm
Hi,
what is the reason for octane to render the multipasses like layer masks etc. seperately? It is basically just a very simple task programmatically but increases render times a lot. Any explanation for that?
what is the reason for octane to render the multipasses like layer masks etc. seperately? It is basically just a very simple task programmatically but increases render times a lot. Any explanation for that?