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Z max depth question

Posted: Tue Nov 12, 2019 11:05 pm
by thanulee
Hi, according to manual

"Z-DEPTH MAX: It only becomes active when "Z-depth" type is selected. Determines the maximum depth of Z-depth info channel type as shown in the picture below."

My question is, does this play any role when u render exr 16 bit linear/linear?
In v4 it doesnt, but in 2019 seems to normalise the image. Is that the case?

thanks

Re: Z max depth question

Posted: Wed Nov 13, 2019 7:00 am
by aoktar
It's a valid option if you use tonemapped render buffers. Saving format and this have not any relationship

Re: Z max depth question

Posted: Wed Nov 13, 2019 10:28 am
by thanulee
Thanks. I get different results when not tonemapped.

The left image is max 30 and the right is max 5. Both EXR linear. The right one seems like the information of the pass is missing. While the dynamic range is there, the pass looks "normalised".
So is this correct? Linear EXR should ignore the max depth ?

thanks

Re: Z max depth question

Posted: Wed Nov 13, 2019 11:10 am
by aoktar
Float (Tonemapped), 8-bit (Deprecated) buffer - > clamped colors(between 0-1 value)
Float (Linear) -> nonclamping on colors, color range is infinite

MaxZ value is for tonemapped buffers, it normalizes the colors between 0-maxZ values.
Also as I can remember that just 32bit exr can hold the values without clamping the colors.

Re: Z max depth question

Posted: Wed Nov 13, 2019 12:12 pm
by thanulee
Thanks buddy! Ye im in 16bit so i guess thats the reason here!