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Crashed slave to recconect to original 3ds max scene

Posted: Fri Nov 01, 2019 2:54 am
by coilbook
Hi Paride,
I asked for this a long time.
When our slave fails it doesn't reconnect to the original rendering 3ds max scene. Instead it connects to another 3ds max scene that is also opened.
So we have to stop rendering, steal the slave and relaunch
Can this be fixed?

Thanks