Page 1 of 1

Texture filtering issue

Posted: Tue Oct 29, 2019 2:34 pm
by Pavlov
Hi,
i've read Octane uses BiLinear by default and there is no way to change it.
There may be some issues when using a large-scale map on small items, since we do not have any kind of Mipmap or other more powerful filterings.
Screenshot_1.jpg
I.e. here i've a large map on some cobbles, and i clearly see pixels. Is there any way to have them blurred like in Lw when using Pixel filter ?

Thanks

Re: Texture filtering issue

Posted: Tue Oct 29, 2019 6:46 pm
by juanjgon
Hmm, can you please share the scene to check it here? The textures filtering should avoid the pixelation in any case, but perhaps there is a limit due to the object scale or something like that.

Thanks,
-Juanjo