Texture filtering issue
Posted: Tue Oct 29, 2019 2:34 pm
Hi,
i've read Octane uses BiLinear by default and there is no way to change it.
There may be some issues when using a large-scale map on small items, since we do not have any kind of Mipmap or other more powerful filterings.
I.e. here i've a large map on some cobbles, and i clearly see pixels. Is there any way to have them blurred like in Lw when using Pixel filter ?
Thanks
i've read Octane uses BiLinear by default and there is no way to change it.
There may be some issues when using a large-scale map on small items, since we do not have any kind of Mipmap or other more powerful filterings.
I.e. here i've a large map on some cobbles, and i clearly see pixels. Is there any way to have them blurred like in Lw when using Pixel filter ?
Thanks